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Beholder Complete Edition Switch

Beholder Complete Edition Switch
Beholder Complete Edition Switch
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 1
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 2
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 3
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 4
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 5
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 6
Beholder Complete Edition Switch
Beholder Complete Edition Switch, Img 7
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£25,28

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(2.000 Kg.)

You will receive your order within 5 - 6 days if you do it from Monday to Friday before 18 pmView options

Beholder Complete Edition Switch

A dark future-peak dist. A totalitarian state controls every aspect of private and social life. The laws are oppressive. The surveillance is total. Privacy has died. You are the administrator of an apartment put by the State. The inhabitants come and go; your daily routine is to make your house an ideal spot for those looking for a flat for rent. However, this is just a facade.

¿ Have you ever so ñ been a landlord in a totalitarian state to be able to spy and denounce everyone? Now it is possible thanks to Beholder and his original 2D style of play that mixes gesti &oquetín n y mec áñas of espionage with a narrative based on the decisions made. In this sombr ío or future dist &o pico, where privacy has died and the state controls all aspects of life, ¿ choose to cling to your humanity or be a ruthless landlord? In any case, prep &aeturate to doubt.

For your tenants, you're Carl Stein, a landlord elected by the government. However, this is a simple facade that hides your true mif &oatern: snooping on your tenants. During your medical examination, you were injected with an experimental drug that eliminates the need to sleep, so you will have time to serve your motherland.

Character íres:

  • You must APPLY and LISTEN to sneaking.
  • You must have HUSMEAR on the floors while the inhabitants are not.
  • You must find in your quarters anything that could threaten the authority of the State.
  • You must create PROFILES of the people and REPORT to anyone capable of violating the laws or of conspiring against the State.
  • To know the dozens of characters; to complete the dozens of missions.
  • To take the decisions that will eventually affect the way in which the story develops.
  • The final possible ltiples in the game; the end of which you are completely and exclusively responsible.

Developed by Warm Lamp Games, we are Carl, the new one in charge of a building in which our obligation is that the tenants are under continuous surveillance, and we are responsible for any infractions of the system. We become, therefore, the infiltrating of the system, but also in the charge of loading on his shoulders with the pain of conscience derived from provoking situations that result from the clearing of our retinas.

Beholder leaves no place for piety among its characters. If we denounce something, the tenant disappears in a van of the polyc. How do we realize this? Asom &maquing by holes in the walls, situating hidden maras in areas of their floors, listening or reading with atenci n.

The game system is that of a three dimensional, side perspective, and we are going to use the point 'n system with the whole environment and interact with the number of elements of the game to bring our orders to a good port.